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EDUCATION |
2009 - ART INSTITUTE
ONLINE, DIVISION OF Program of Study: Game Art and Design 1999
- Program of Study: Graphic
Design/Illustration |
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TECHNICAL SUMMARY |
Languages: Hypertext Markup Language (HTML) Operating Sys Productivity Tools: 3D
Studio Max, Corel Painter, Adobe Photoshop, Adobe Illustrator, Adobe
Premiere, Adobe Pagemaker, Adobe InDesign, Macromedia Flash MX, Microsoft®
Word™ 2000/XP, 2000/XP, Microsoft® Excel™ 2000/XP, Microsoft® FrontPage™
2000/XP, |
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PROFESSIONAL SUMMARY |
Excellent detail-oriented and
creative skills. Ability to work as team player. ·
8 years as an
Illustrator/Digital Art ·
4 years as a
Flash Animator ·
3 years
experience in a Desktop Publishing Environment Diversified training in Graphic Applications, Web
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MANAGEMENT EXPERIENCE |
1999 – 2006: Anime
Expo® Description:
Anime Expo ® is the primary annual
event hosted by The Society for the Promotion
of Japanese Animation (SPJA). As a vehicle to promote animation and
comics and a venue for the fan community, it has the pleasure of being the
largest tradeshow in the Anime
Expo Management positions: Division Head for Guest Services (2001-2006) Staff Headcount for the entire Division: 30 Duties: · Supervised all departments under Guest Services Division which include Greenroom Department, Interpreter Department and Guest Selection Committee. · Responsible for decision making of the selection of the Guest of Honors that hail from the Japanese animation and comic industry ·
Acted as an ambassador between Guest Relations
and different anime, manga and music companies like Bandai Entertainment, Bandai
Visual, Geneon, Kodansha, Broccoli, Lantis, Avex, Sony Music · Responsible for Guest of Honor” logistics and housing · Responsible for setting up Guest of Honor events such as the ‘Meet the Guests: Reception’, Focus Panels, Concerts and Autograph/Sketch sessions. Department Head for the Art and Modeling Show. (1999
- 2001) Staff headcount for entire department: 11 Duties: · Responsible for keeping track of artwork logistics and art show layouts. · Worked with GOFA (Gallery of Fantastic Art) to assist in promotion of well-known Japanese artists such as Kia Asamiya and Range Murata to name a few. ·
Supervised ‘Artist Alley’ which consists of
professional and amateur artists selling their work. |
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GAME TITLES CREDITED |
·
Ben 10
(Mattel) – Hyperscan game system ·
X-Men (Mattel)
– Hyperscan game system ·
Interstellar
Galactic Wrestling (Mattel) – Hyperscan game system ·
SPYRO: A
HERO’S TALE ™ (Vivendi Universal Games) – Playstation 2, Xbox, Gamecube ·
World
Championship Poker 2 (Crave Entertainment) – Playstation 2, Xbox ·
SnoCross 2
(Crave Entertainment) – Playstation, Xbox ·
The Bible Game
(Crave Entertainment) – Playstation 2, Xbox, Gameboy Advanced ·
Sky Dancers
(Crave Entertainment) – Game Boy Advanced |
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ANIME TITLES CREDITED |
·
The Melancholy of Haruhi Suzumiya - (Coordinated
Collector box design layouts, DVD wraps/Faceart) ·
Mobile Suit Gundam Seed Destiny - (Coordinated
Collector boxes design layouts, DVD wraps/Faceart/T-Shirt Design) ·
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My Otome
- (Coordinated Collector box design
layout, DVD wraps/Faceart) ·
Flag - (Designed Collector box concept and
layout/ DVD wraps/Faceart) ·
ZegaPain
- (Coordinated Collector box design
layout, DVD wraps/Faceart) ·
.hack//ROOTS - (Collector boxes, DVD
wraps/Faceart) ·
Lucky Star
- (Designed concept mockup for Collector
box, DVD wraps/Faceart/ T-Shirt Design)- Currently in production ·
Code Geass - (Sketched Line art illustration
concepts/designed mockup for Collector box, DVD wraps/Faceart) – Currently in
production ·
Dandoh Anime Legend Complete Collection – (Designed Wrap) ·
Cowboy Bebop: Best Sessions – (Recreated wrap
for Scanavo amaray case) |
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EXPERIENCE |
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March 2008 – Present |
Cream Puff Café Studios/Crunchy
Pixel Studios, Character Designer/Illustrator (Contract) PC Game Development |
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Duties |
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·
Designed
characters for their upcoming PC game ·
Illustrated
backgrounds for PC game ·
Designed Company
Character Motif |
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March 2007 – March 2008 |
Package
Designer/Coordinator/Marketing rep for trade shows Marketing Division |
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Duties ·
In charge of
coordinating the designs for DVD wraps and Faceart ·
Created DVD
collector box mockups ·
Designed the
English versions of the original Japanese title treatments ·
Illustrated
character model “action” concepts for the title, “Code Geass” ·
Participated
in Anime Convention “Industry Panels” to help announce Bandai’s Latest anime
acquisitions as well as up and coming releases. |
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May
2006 – February
2007 |
Mattel, El Segundo Production Assistant - Contract Interactive Game
Division |
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Production Assistant Duties - ·
Examined all
game artwork (Background designs, characters designs, etc) ·
Checked for
inconsistencies in artwork. Used Character model sheets and game design
document for reference. ·
Created
mock-ups of different game jewel case sleeves. ·
Created
mock-ups of how characters or particular artistic aspects of a game should
look. ·
Cleaned up
various game screenshots for print and web media advertising. QA - ·
Explored all
game levels for bugs and glitches on Mattel’s new game console. ·
Wrote clear
and concise steps of each bug that I discovered and entered them into the bug
database for the game developers to reproduce. ·
Also utilized
the aid of screen captures for bug reproduction |
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January
2006 – May
2006 |
Sony Pictures
Digital ( QUALITY ASSURANCE ANALYST – Contract Mobile Division |
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·
Explored all
game levels for bugs and glitches on mobile handsets as well as online games ·
Wrote clear
and concise steps of each bug that I discovered and entered them into the bug
database for the game developers to reproduce. ·
Also utilized
the aid of screen captures for bug reproduction |
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July
2002 - April
2003 |
Bandai FLASH ARTIST – Contract Network division |
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·
With graphic images provided by Bandai, I designed
the layout of an online Digimon game based on the old card game called
‘Concentration’ or simply, ‘Memory’. ·
Created the layouts of an online
drag-n-drop/shooting game to help promote the new season of "Power
Rangers". Provided a thumbnail storyboard that acted as a visual flow
chart to assist in the creation of the Power Rangers online game as well as
the Digimon game ·
Both online games were created with
Macromedia Flash and Adobe Photoshop. |
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Sept
2001 - July
2002 |
Anime Expo, CHARACTER DESIGNER – Contract |
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Responsible
for Character recreation of SPJA’s convention mascot. Anime Expo’s “Max” ·
From
preliminary concept sketches to final draft picks for Anime Expo’s 2002
Program Guide content. Media: Adobe Photoshop |
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May
1998 - June 1998 |
Wonderland Designs, CHARACTER DESIGNER – Contract |
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·
Character/Concept
Design ·
Redesigned and
manipulated company logo ·
Media: Adobe
Illustrator/Photoshop |
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